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Organisational
Change, Analysis and Consultancy: Issues for Computer-Supported Cooperative Work
This paper focuses on organisational change and CSCW, and it reviews
approaches to CSCW development that start from analysis of requirements.
As an alternative, the paper presents an approach which sees development
as a continuous process, with organisational change as a central factor
rather than a problem to be overcome. This CSCW development process
should be "owned" by the user organisation, and therefore
the CSCW practitioner's support should take the form of consulting with
the organisation as a facilitator of organisational and technological
change. A number of precepts of this consultancy support are outlined,
and their implications are considered.
KEYWORDS:Organisational change, Requirements analysis, Consultancy, Design cycle. Organisations throughout the world are going through rapid and major
change. Such change often affects the patterns of interaction and co-operation
within and between organisations, and this in turn is bound to affect
requirements for computer support. Writers on CSCW often stress the
importance of seeing the nature and requirements of Cooperative work
as conceptually prior to the designing of computer technologies to support
such work (e.g. [28, 33]). This argument makes intuitive sense, but
by focusing on organisational change I will attempt to highlight the
assumptions about the nature, determinants and stability of Cooperative
work requirements that underpin requirements analysis for CSCW. The introduction of new IT systems always
represents a change of some degree to the status quo of
an organisation. Indeed, some consultants specialise in helping manage
the change of IT introduction. Organisational change is ubiquitous and
takes many dimensions at many different levels. Meanwhile, decisions
about IT and technologies for CSCW are rarely the primary motors
of change at any point in an organisation. There are usually
other types of change running behind or alongside the technological
change, and these may be loosely or tightly coupled to technological
issues. This section aims to map out first some types of change that
may be only indirectly linked to technological issues, and then some
current trends in technology-related change. (1) There are some changes which are extrinsic
to the main function and constitution of an organisation, such as geographical
relocation, and any staff turnover that might be associated with this.
This sort of change can cause problems if it occurs concurrently with
system development work, as its effects on organisational culture and
patterns of communication may be variable and unpredictable. (2) Many organisations undergo periodic reviews of
their size and structure. Linked to this there must usually be a redistribution
of decision making and a redrawing of organisational boundaries. (3) An increasing number of organisations are literally
reconstituting themselves. This can mean many things. Organisations
are moving from the public to the private sector by a variety of means.
Large monoliths are breaking up into loose federations of more or less
independent local units. And on a more subtle, strategic level, many
businesses are redefining the terms of the entire range of their operations
on the basis of management initiatives like Total Quality Management
and Business Process Re-engineering (BPR). CSCW is not the only discipline that is addressing the increasingly
tight coupling of work design and technology throughout organisations.
Much management and business school research is also recognising the
ubiquity of IT in today's organisations and the potential strategic
implications of this (e.g. [9, 16, 24, 35]). Some of the key messages
arising from this work can be sketched as follows. (4) IT is no longer a tool for automating localised
and specialist functions, but is becoming an integral part of organisational
infrastructure, in the same way that, say, the people in the organisation
or the geographical distribution of the organisation's buildings are.
(And in this way IT is intimately intertwined with these other infrastructural
elements). (5) IT infrastructure is a management resource which
needs to be linked closely to the organisation's business strategy.
There are at least three levels at which this can be done. Firstly the
organisation's business processes can be redesigned in the light of
business goals and organisational reconstitution (see 3 above), and
the IT strategy designed to support this change. Secondly, the business
process redesign may be informed by changes which new IT infrastructure
makes possible. This reflects a key change in management thinking from
seeing IT as a means of cost control/reduction to seeing it as an "enabler"
of desirable strategic shifts. Finally, this last shift may be extrapolated
to the point where IT specifically enables or encourages
organisational reconstitution, for example by allowing the organisation
to move into new markets. (See [35] for a fuller consideration of the
different degrees of strategic change.) (6) Both the above points encourage managers to delegate
fewer IT strategy issues to technical professionals. They should ensure
that they themselves have a grasp and a vision of the development of
IT infrastructure and how it is linked to their other goals. The implication
is that those organisations which are savvy to the strategic possibilities
of technology will be better placed to control their own organisational
development holistically. Thus Hales [13] suggests that, "The locus
of design in the most fundamental sense is general management on the
use side, rather than some specialist technical function... on the supply
side." Technological development is a managerial issue "in
the sense of determining and being embedded in an organisation's practice,"
and Hales refers to this managerial work operating at the level of "design
of design." Researchers have already given considerable attention to requirements
analysis for CSCW. This attention is necessary because the social context
of Cooperative tasks and interactions makes them more subtle and fragile
than the procedural or productionline tasks that have traditionally
been supported by information systems. In order to deal with the subtleties
of social context, researchers have used different methods - drawn from
sociological and anthropological traditions, particularly ethnography
- to do their analysis for CSCW (e.g. [17, 20, 21]). The alternative model for CSCW development that I propose here retains
all the basic elements of the traditional design cycle. However, it
liberalises the relationships between the stages in the cycle. It also
redistributes the division of labour between users, designers or engineers
and third party researchers or consultants. The alternative model puts
the transformation of Cooperative work and interactional
practices at its centre. CSCW will encourage the deconstruction of the boundaries between stages
in the development process (requirements analysis-design-build-implement-review)
so that it becomes much less differentiated. The different activities
will still all take place, but they may proceed in parallel, interweaving
much more closely together. It will be possible to start this design
cycle with almost any one of the component activities, depending on
the situation of the user organisation. The collapse of the discontinuity
between designing systems and designing work (i.e. designing use
of systems) is critical. It is often recognised that much system design
work actually goes on after implementation, in the "maintenance"
stage; so we could propose a new adage, "Plan to design in use
- you will anyway". These changes are an extension of current developments
in iterative prototyping, evolutionary development, simulation and usability
evaluation. The focus of many of the activities of the development process may
be relocated so that users take charge of more of them. Consequently
users become better able to link development activities to changes in
requirements and to strategic shifts in their organisation of the kinds
described above. Professionals and specialists from outside the user
organisation may thus have a reduced rile in particular development
activities and in project management. This does not imply a reduction
in the amount of technical work to be done, but rather a change in the
distribution of technical work and technical skills. Instead of working
mainly for large system suppliers - relatively isolated from the people
who use their products and services - more people with technical skills
will work directly for user organisations. Staff within these organisations
will have different mixes of technical and other business know-how,
but relatively few will function solely as technicians. This distributed
and gradational pattern of expertise already exists for some software
(e.g. [27]). It is being further promoted by initiatives to train "hybrid"
managers who combine IT knowledge with other managerial skills (for
example, the British Computer Society has a Task Group to encourage
hybrid training and development programmes). There will be a shift in emphasis from thinking of IT as a tool
to achieve certain pre-defined ends (i.e. satisfying the user requirements)
to seeing it as an environment to be actively explored
by users, initially to support and then to transform their existing
interactional practices. Rather than asking, "Will this technology
help us do what we do?", users will be encouraged to ask, "What
sorts of things could we do with this technology, and how should we
decide if we want to do them?" On the technical side, the priority
of building infrastructure environments is already recognised. And one
of the most successful GroupWare products so far, Lotus Notes', is marketed
as an application development environment : it would be
hard to see it as a tool in the singular, but users can make tools with
it. On the user side, increasing exploration is a by-product of increased
maturity and sophistication as group users of new technologies. There
is a parallel here with the way individuals progress from being tentative,
"naïve" users to being "expert" or "power"
users who are much more likely to tailor and explore their technological
environments. After organisations have reached the level of maturity where their
technological environment comprehensively supports most of their existing
interactional practices, they could enter a phase where they cyclically
and incrementally shift these practices, reconstitute themselves, and
enhance or adapt their technological environment. Whether the increments
were small and evolutionary or more radical, quantum jumps might be
contingent on other factors (and their link to the technological environment).
The term bootstrapping , used to denote this incremental
to-and-fro-ing between organisation and technology, is borrowed from
Engelbart. Critically, this term recognises that while organisational
needs may sometimes lead technological development, so, conversely,
technological enhancements can sometimes lead organisational changes.
This is not to say that change will be driven by technology, but that
technology could implicitly suggest options for change by opening up
new design spaces (note 2). You can start with any
activity in the design cycle: for example, by building or implementing
a Notes application, evaluating its use and reflecting on future possibilities
and requirements in the light of this. Of course, starting from any
point in the design cycle is a luxury only afforded if you are confident
that full cycles will indeed take place, but if you have this assurance
(see below) you may as well take advantage of it. Following from the above points, a by-product would be that organisations
would see development less in terms of delivering technological products,
and more as part of a wider process of organisational development.
This sort of framework is already beginning to be developed within HCI
(e.g. [3, 10, 13]). Hales [13] points out that when the design process
is located within the user organisation, it is more likely to achieve
full design cycles, in a way that usually does not happen with product-based,
supplier-led approaches. The extent to which this process is contained
within the organisation concerned would depend on its technological/strategic
maturity: with increasing maturity comes self-sufficiency. However,
it is unlikely that this maturity would develop spontaneously and quickly
in many organisations. The parallel drawn above with naïve and power
users suggests a potential set of barriers to overcome, in that many
users stop progressing long before they reach the more advanced stages.
This problem is, if anything, likely to be greater at the group level. There are many different types, models and practices of consultancy.
As I have indicated, I am concerned with consultancy that promotes organisational
development through the processes of CSCW development and use. Since
it is organisational change that I am aiming to make the central factor
of my approach, I concentrate in this section on the social and organisational
aspects of consultancy support (though this is not intended to devalue
the technical dimension of the work). What follows is thus closest to
the "process consultancy" tradition (e.g. [31, 32]). This precept is linked to the organisational learning idea. Learning
often benefits from a catalyst or seed-crystal, and to this end, many
consultants reframe their customers' problems in terms of a particular
conceptual framework and reflect this reframing back to them. Straight
away this appears to conflict with one of Hughes and King's precepts
for ethnography, which stresses the "vital importance of resisting
bringing in categories to describe activities and their social organisation
from 'without' the setting" [21]. However, there is an important
difference in that the consultant's framework should not be imported
for any imposed, definitional purpose, but it should be
a catalyst for the organisation's own self-analysis. Thus the framework
should ultimately be digested and reworked "from within" the
members' own understandings. This is admittedly different to the approach
taken by some consultants - particularly technical ones - who often
do impose their own "outside" definition. This
latter approach may work when design principles and intuitions that
are developed in one context can readily be generalised to another context.
However, GroupWare design is less generalisable across contexts than
single-user software, and Grudin [12] has pointed out that intuition
is a poor basis for designing group applications. I am talking about
a different form of consultancy, based on the process of
getting organisations to articulate better their own understandings
and design ideas in terms of how they could change their organisation. Consultants often talk about means of "leveraging" change
in organisations. The leveraging metaphor brings with it connotations
of action-at-a-distance, which again seems inconsistent with the orientation
of ethnography and analysis (cf. [25]). Indeed, many consultants appear
to present and organise their work in terms of fairly straightforward
causal models. These are far enough removed from the quiddity (to use
the ethnomethodological term) of organisational life to give them the
leverage they want. (I shall return to consider how accurate this appearance
is below.) Research and analysis-based approaches often seem to back
off from the idea of bringing about organisational change, but consultants
have a different function. Two examples will illustrate critical differences
between analysis and consultancy approaches. Firstly, Grudin [11, 12]
may be right that the low cost of CSCW applications often blinds managers
to potential organisational implications, so that they are not initially
inclined to invest in exploring these implications. But consultants
cannot just accept this observations and leave it there, for it is part
of their rile to encourage organisations and their members to review
their thinking and their actions. The same principle applies with Grudin's
finding that individuals are not inclined to work with an application
when someone else appears to gain most of the benefits. The point that
applications should ideally be designed to avoid this is valid, but
nevertheless, experience of Cooperative teamwork shows that people do
undertake tasks for others' benefit - without needing management instruction
- if and when a strong commitment to the team and to collective
responsibility has been engendered. In such cases, it could be part
of the consultant's job to facilitate organisational development towards
this goal. The general point is that the consultant encourages exploration
of new organisational and technological possibilities for Cooperative
interaction. Good consultants have been practising "user involvement"
longer than system designers. Schein [31], for example, refers to the
"perpetual renegotiation of the psychological contract". To
be fair, this is easier for consultants as there are usually fewer elements
to consulting which lend themselves to "black-boxing" (i.e.
showing the customer only the inputs and outputs of the process, and
none of the work between). However, I think it is helpful to consider
how some features of consultancy have evolved to support the process
of continuous negotiation while at the same time retaining the appearance
of a formal, one-shot, contractual agreement. I suggest that this is
done by consultants working at two or three of the following levels.
b) This still allows for the possibility that there is a second level
where the consultant works as an expert , using knowledge
that is not so user friendly. This work is framed by the negotiation
and monitoring of the overall framework, but may involve some more complex
concepts and techniques which are not made fully transparent to the
customers, and are thus not fully open to negotiation. This precept is in a way the darker underside of the previous ones.
The terminology of "facilitation", "catalysts" and
"negotiation" reflects the language of open participatory
democracy. It makes it seem that the consultant is simply oiling the
wheels and uncovering latent solutions. But facilitation is hard work;
and intensely political work. It is work that can only be accomplished
by working through other actors, identifying their interests, and working
these through to some kind of (provisional) resolution. It requires
some of the same disciplines as are deployed by the theatre director
or film-maker. The manufacturing of consensus/ consent is necessary
to reach a place where the actors can say, "we can go forward from
here." This is part of the common thread which runs through the move away
from lengthy requirements analysis, and towards the bootstrapping and
learning organisation ideas. For example, Swieringa and Wierdsma [38]
contrast the learning organisation to a prescriptive
organisation. A prescriptive organisation first analyses and designs
its organisational "blueprint" and then tries
to implement this in behavioural changes, rather than taking these two
steps in parallel. By comparison, "In a learning organisation changes
come about according to the trekker model : even though
we do not know precisely where we are heading and certainly not where
we will finish up, we choose a direction and off we go" [38]. (Note
the echoes here of Suchman's thesis in Plans and Situated Actions
[37].) In emphasising process over product, the consultancy approach
favours this trekker model. It should also promote experimentation in
exploring the possibilities of the technological environment. This precept again provides a counterpart to one of Hughes and King's,
which instead of "...in enough detail...", specifies "...in
all their detail" [21]. The advantage of the process-based approach
is its rapid feedback cycles, which should enable it to avoid the requirements
of infinite detail. In the language of ethnomethodology, consulting
is itself a situated accomplishment. That is, the criteria for saying
whether it has accomplished its goals adequately are specific and indexical
to the setting - and linked to the achievement of social consensus mentioned
in the previous paragraph. We have seen that consultancy must complement analysis and explanation
with synthesis and recommendation. In addition to this, it may also
draw to varying degrees on both the "engineering" and "gardening"
metaphors for CSCW development [14], and it may mix evolutionary approaches
to change with more discontinuous orientations. Consider, at one end
of the spectrum, the example of Business Process Re-engineering where
Hammer [15] presents a programmatic vision of what BPR consulting should
aim to do, stressing that, "At the heart of reengineering is the
notion of discontinuous thinking - of recognising and breaking away
from outdated rules and fundamental assumptions that underlie operations."
In practice, however, much BPR consulting takes an evolutionary approach
to improving business processes, at least in part, and combines bottom-up
and top-down elements. This is often necessary to ensure the success
of a consultancy project and it requires that the consultant takes the
members' perspective into account. In adopting this perspective, consultancy
could be seen in one sense to incorporate the ethnomethodological
approach, but it has to manage its own shifting between this and other
(potentially inconsistent) perspectives.
While the folklore of the trade has it that the spreadsheet was the
breakthrough product which got the personal computing revolution under
way, the CSCW community generally agrees that there will be no equivalent
GroupWare product that launches group computing with such a big and
sudden surge. This is largely because the applicability of any GroupWare
product is so critically dependent on organisational context; and, even
where the context is favourable, the collective learning curve is so
much longer than the individual one. Thus for CSCW to be taken up more
widely, we need a product which takes cognisance of existing technical
platforms, and a range of organisational factors, and
thirdly - and this is the critical part - of how the technological
and organisational factors could be tailored and configured so that
they are successfully bound together. It seems unlikely that this third
dimension could ever be codified to the point where it could be embedded
in software, on account of the large and unpredictable number of factors
involved in each situation. Even if it could, the resulting product
would not be guaranteed success. In order to carry the organisation
through any change without disaffection but with organisational learning,
the members of the organisation have to be involved in a process
of negotiating the change . There is no easy short-cut for the
process of co-operatively designing their Cooperative work. The rile
of consultancy in CSCW is to foster, support and guide this process. 1 Double-level
language 2 Mutual
influence 3 Equality 4 New competence Earlier versions of this paper were presented to seminars at the Universities
of Surrey, Lancaster and Manchester during 1993. I would like to thank
those attending for contributing insightful questions and points. I
would also like to thank Duncan Sanderson, Mike Hales, Ross Anderson
and Ian Franklin for their comments on earlier drafts. NOTES1 It is important to stress that my argument applies principally to
instances which are both complex and fluid. The organisational
environment of safety-critical systems, for example, may be complex,
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